https://bugs.freedesktop.org/show_bug.cgi?id=71199
--- Comment #10 from José Fonseca <[email protected]> --- On me Mesa DRI Intel(R) Haswell Mobile I actually get the reverse problem: $ ./bin/gl-1.4-polygon-offset -auto Actual MRD is too large (may waste depth-buffer range) Ideal MRD at near plane is 5.960283e-08 (nominally 1 bit) Actual MRD at near plane is 1.192093e-07 (nominally 2 bits) Ideal MRD at infinity is 4.353401e-08 (nominally 1 bit) Actual MRD at infinity is 1.192093e-07 (nominally 2 bits) PIGLIT: {"result": "fail" } So the test itself doesn't seem to be limited to 1 bit as I considered. Still no idea on how to fix it. I'm reluctant just to bump MRD on llvmpipe, as I'm afraid it will cause problems with different state trackers. It's not a huge deal neither. In short, I'm afraid there's little chance for a fix any time soon.. -- You are receiving this mail because: You are the assignee for the bug.
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