On Mon, Jun 8, 2015 at 9:40 PM, Roland Scheidegger <srol...@vmware.com> wrote: > Am 09.06.2015 um 03:20 schrieb Rob Clark: >> On Mon, Jun 8, 2015 at 8:35 PM, Roland Scheidegger <srol...@vmware.com> >> wrote: >>> Am 08.06.2015 um 20:15 schrieb Rob Clark: >>>> From: Rob Clark <robcl...@freedesktop.org> >>>> >>>> Freedreno needs sampler type information to deal with int/uint textures. >>>> To accomplish this, start creating sampler-view declarations, as >>>> suggested here: >>>> >>>> http://lists.freedesktop.org/archives/mesa-dev/2014-November/071583.html >>>> >>>> create a sampler-view with index matching the sampler, to encode the >>>> texture type (ie. SINT/UINT/FLOAT). Ie: >>>> >>>> DCL SVIEW[n], 2D, UINT >>>> DCL SAMP[n] >>>> TEX OUT[1], IN[1], SAMP[n] >>>> >>>> For tgsi texture instructions which do not take an explicit SVIEW >>>> argument, the SVIEW index is implied by the SAMP index. >>> I wonder if there should be some doc update somewhere. >>> >> >> yeah, perhaps.. I wasn't quite sure where, tgsi.rst only talks about >> SVIEW in terms of the SAMPLE and related opc's (ie. the ones which do >> take an SVIEW arg), and the way things are with this patch, other >> drivers simply need to ignore the extra SVIEW decl's and not randomly >> assert for things to continue working as before.. >> >> hypothetically if something in tree actually created SVIEW decl >> currently, and the shader also had TEX* style instructions, it would >> have to take care to not have conflicting SVIEW's. But afaict nothing >> in-tree creates sampler view decl's currently. >> >>>> >>>> Signed-off-by: Rob Clark <robcl...@freedesktop.org> >>>> --- >>>> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 29 >>>> +++++++++++++++++++++++++++++ >>>> 1 file changed, 29 insertions(+) >>>> >>>> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp >>>> b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp >>>> index 0e60d95..ce8f2ea 100644 >>>> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp >>>> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp >>>> @@ -239,6 +239,7 @@ public: >>>> st_src_reg sampler; /**< sampler register */ >>>> int sampler_array_size; /**< 1-based size of sampler array, 1 if not >>>> array */ >>>> int tex_target; /**< One of TEXTURE_*_INDEX */ >>>> + glsl_base_type tex_type; >>>> GLboolean tex_shadow; >>>> >>>> st_src_reg tex_offsets[MAX_GLSL_TEXTURE_OFFSET]; >>>> @@ -345,6 +346,8 @@ public: >>>> >>>> int num_address_regs; >>>> int samplers_used; >>>> + glsl_base_type sampler_types[PIPE_MAX_SAMPLERS]; >>>> + int sampler_targets[PIPE_MAX_SAMPLERS]; /**< One of TGSI_TEXTURE_* */ >>>> bool indirect_addr_consts; >>>> int wpos_transform_const; >>>> >>>> @@ -3323,6 +3326,8 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir) >>>> assert(!"Should not get here."); >>>> } >>>> >>>> + inst->tex_type = ir->type->base_type; >>>> + >>>> this->result = result_src; >>>> } >>>> >>>> @@ -3471,6 +3476,11 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program >>>> *prog) >>>> for (int i = 0; i < inst->sampler_array_size; i++) { >>>> v->samplers_used |= 1 << (inst->sampler.index + i); >>>> >>>> + debug_assert(i < (int)ARRAY_SIZE(v->sampler_types)); >>>> + v->sampler_types[i] = inst->tex_type; >>>> + v->sampler_targets[i] = >>>> + st_translate_texture_target(inst->tex_target, >>>> inst->tex_shadow); >>>> + >>>> if (inst->tex_shadow) { >>>> prog->ShadowSamplers |= 1 << (inst->sampler.index + i); >>>> } >>>> @@ -5529,7 +5539,26 @@ st_translate_program( >>>> /* texture samplers */ >>>> for (i = 0; i < >>>> ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; i++) { >>>> if (program->samplers_used & (1 << i)) { >>>> + unsigned type; >>>> + >>>> t->samplers[i] = ureg_DECL_sampler(ureg, i); >>>> + >>>> + switch (program->sampler_types[i]) { >>>> + case GLSL_TYPE_INT: >>>> + type = TGSI_RETURN_TYPE_SINT; >>>> + break; >>>> + case GLSL_TYPE_UINT: >>>> + type = TGSI_RETURN_TYPE_UINT; >>>> + break; >>>> + case GLSL_TYPE_FLOAT: >>>> + type = TGSI_RETURN_TYPE_FLOAT; >>>> + break; >>>> + default: >>>> + unreachable("not reached"); >>>> + } >>>> + >>>> + ureg_DECL_sampler_view( ureg, i, program->sampler_targets[i], >>>> + type, type, type, type ); >>>> } >>>> } >>>> >>>> >>> >>> This indeed seems like a consistent solution. Hopefully drivers don't >>> assert when they see sampler view dcls... >> >> well, tgsi_to_nir did before I fixed it :-( >> >> (mostly just because of liberal debug_assert() usage) >> >> it's at least not something I'd land right before a release branch >> point. But I guess the fix is easy enough (ie. remove a bogus >> assert), and 10.7 branch point is quite some time from now.. >> >>> I am also somewhat worried that this only changes the glsl-to-tgsi path, >>> not other paths. llvmpipe and draw rely on either having sview >>> declarations for all (sample) instructions or for none, and with draw >>> possibly inserting tex opcodes (for aalines etc.) on its own this could >>> probably break (these draw paths aren't used with d3d10 sample opcodes >>> as it's more or less illegal to use tex and sample opcodes in the same >>> shader, but that doesn't really matter here). I think using sview >>> declarations is the right thing to do but it probably should be illegal >>> then to NOT have them in some places. >> >> fwiw, the way I implemented it in tgsi_to_nir (and what I'd recommend >> for other drivers) is that for the "tex style" opcodes, if there is >> not a matching SVIEW decl, assume float. That seemed more sane than >> fixing up *all* the other state trackers.. >> > > Yeah but for llvmpipe/draw it's not just the type. The problem is how > they are parsing this stuff - if there's at least one sview decl they'll > construct the static texture state based on the defined sampler views, > but if there's none (up to now for gl state tracker) they'll do this > based on the defined samplers, and for some there simply won't be any > such definitions (if draw inserted some stage). llvmpipe can handle tex > opcodes without sview dcls, it should also be able to handle them if you > have them (but I wouldn't bet on it without testing as that's definitely > going to hit some code paths never seen before), but it can't handle > having "some" sview dcls (see for example lp_state_fs.c, line 3050 and > following why it can't work). This is fixable but only with some > awkwardness (since due to d3d10 sample opcodes not having 1:1 mapping > between samplers and sampler views). Hence my proposal of making it > mandatory to have sview decls instead of having them optionally. That > way could also ditch that code which distinguishes having sviews or not.
hmm, I could squash in something like: ---- diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index b5ce868..2878c49 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -3059,27 +3059,11 @@ make_variant_key(struct llvmpipe_context *lp, } } - /* - * XXX If TGSI_FILE_SAMPLER_VIEW exists assume all texture opcodes - * are dx10-style? Can't really have mixed opcodes, at least not - * if we want to skip the holes here (without rescanning tgsi). - */ - if (shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) { - key->nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1; - for(i = 0; i < key->nr_sampler_views; ++i) { - if(shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1 << i)) { - lp_sampler_static_texture_state(&key->state[i].texture_state, - lp->sampler_views[PIPE_SHADER_FRAGMENT][i]); - } - } - } - else { - key->nr_sampler_views = key->nr_samplers; - for(i = 0; i < key->nr_sampler_views; ++i) { - if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) { - lp_sampler_static_texture_state(&key->state[i].texture_state, - lp->sampler_views[PIPE_SHADER_FRAGMENT][i]); - } + key->nr_sampler_views = key->nr_samplers; + for(i = 0; i < key->nr_sampler_views; ++i) { + if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) { + lp_sampler_static_texture_state(&key->state[i].texture_state, + lp->sampler_views[PIPE_SHADER_FRAGMENT][i]); } } } ---- I'd have to check if other spots need similar fixes.. BR, -R > Roland > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev