Fixes non-determinism in bin/point-sprite rendering, and the stars on
the intro screen to neverball.

Cc: "10.6" <[email protected]>
Signed-off-by: Ilia Mirkin <[email protected]>
---
 src/gallium/drivers/freedreno/a3xx/fd3_program.c | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.c 
b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
index a6824ef..57fcaa9 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_program.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_program.c
@@ -413,12 +413,15 @@ fd3_program_emit(struct fd_ringbuffer *ring, struct 
fd3_emit *emit,
                                }
                        }
 
-                       /* TODO: Figure out if there's a way to make it spit 
out 0's and
-                        * 1's for the .z and .w components.
+                       /* Replace the .xy coordinates with S/T from the point 
sprite. Set
+                        * interpolation bits for .zw such that they become .01
                         */
-                       if (emit->sprite_coord_enable & (1 << 
sem2idx(fp->inputs[j].semantic)))
+                       if (emit->sprite_coord_enable & (1 << 
sem2idx(fp->inputs[j].semantic))) {
                                vpsrepl[inloc / 16] |= (emit->sprite_coord_mode 
? 0x0d : 0x09)
                                        << ((inloc % 16) * 2);
+                               vinterp[(inloc + 2) / 16] |= 2 << (((inloc + 2) 
% 16) * 2);
+                               vinterp[(inloc + 3) / 16] |= 3 << (((inloc + 3) 
% 16) * 2);
+                       }
                }
 
                OUT_PKT0(ring, REG_A3XX_VPC_ATTR, 2);
-- 
2.3.6

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