The driver search/load is not done at eglGetDisplay (or eglOpenDisplay as the readme called it) time, but during eglInitialize().
Drop _eglMain (available only for external drivers) reference. Mention we use function(s), specific to the built-in driver(s). Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com> --- src/egl/main/README.txt | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/src/egl/main/README.txt b/src/egl/main/README.txt index b3d253d..1af9959 100644 --- a/src/egl/main/README.txt +++ b/src/egl/main/README.txt @@ -16,10 +16,10 @@ The EGL code here basically consists of two things: Bootstrapping: -When the apps calls eglOpenDisplay() a device driver is selected and loaded -(look for dlsym() or LoadLibrary() in egldriver.c). +When the apps calls eglInitialize() a device driver is selected and loaded +(look for _eglAddDrivers() and _eglLoadModule() in egldriver.c). -The driver's _eglMain() function is then called. This driver function +The built-in driver's entry point function is then called. This driver function allocates, initializes and returns a new _EGLDriver object (usually a subclass of that type). @@ -30,10 +30,9 @@ driver->API.Initialize and driver->API.Terminate _must_ be implemented with driver-specific code (no default/fallback function is possible). -A bit later, the app will call eglInitialize(). This will get routed -to the driver->API.Initialize() function. Any additional driver -initialization that wasn't done in _eglMain() should be done at this -point. Typically, this will involve setting up visual configs, etc. +Shortly after, the driver->API.Initialize() function is executed. Any additional +driver initialization that wasn't done in the driver entry point should be +done at this point. Typically, this will involve setting up visual configs, etc. -- 2.3.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev