https://bugs.freedesktop.org/show_bug.cgi?id=90397

Tapani Pälli <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |ASSIGNED
           Assignee|[email protected]. |[email protected]
                   |org                         |

--- Comment #1 from Tapani Pälli <[email protected]> ---
Yep, the problem is that their stage reference bitmask is empty. This is a
debug print of active resources for your shader. They are considered active but
not referenced. Will have to see how to tackle this.

--- 8< ---

PROGRAM RESOURCE LIST
IN   piglit_vertex [x_______]
OUT  gl_Position [x_______]
UNI  ubo_std140.v [________]
UNI  ubo_std140.s[0].b [________]
UNI  ubo_std140.s[0].c [________]
UNI  ubo_std140.s[1].b [________]
UNI  ubo_std140.s[1].c [________]
UBO  ubo_std140 [________]

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