This fixes bugs with special cases where we have arrays of
structures containing samplers or arrays of samplers.
I've verified that patch results in calculating same index value as
returned by _mesa_get_sampler_uniform_value for IR. Patch makes
following ES3 conformance test pass:
ES3-CTS.shaders.struct.uniform.sampler_array_fragment
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90114
---
src/glsl/nir/nir_lower_samplers.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/src/glsl/nir/nir_lower_samplers.cpp
b/src/glsl/nir/nir_lower_samplers.cpp
index cf8ab83..9859cc0 100644
--- a/src/glsl/nir/nir_lower_samplers.cpp
+++ b/src/glsl/nir/nir_lower_samplers.cpp
@@ -78,7 +78,11 @@ lower_sampler(nir_tex_instr *instr, const struct
gl_shader_program *shader_progr
instr->sampler_index *= glsl_get_length(deref->type);
switch (deref_array->deref_array_type) {
case nir_deref_array_type_direct:
- instr->sampler_index += deref_array->base_offset;
+
+ /* If this is an array of samplers. */
+ if (deref->child->type->base_type == GLSL_TYPE_SAMPLER)
+ instr->sampler_index += deref_array->base_offset;
+
if (deref_array->deref.child)
ralloc_asprintf_append(&name, "[%u]", deref_array->base_offset);
break;
--
2.1.0
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