On Thursday, May 07, 2015 04:50:39 PM Jason Ekstrand wrote:
> GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell:
>
> total instructions in shared programs: 2724483 -> 2711790 (-0.47%)
> instructions in affected programs: 1860859 -> 1848166 (-0.68%)
> helped: 4387
> HURT: 4758
> GAINED: 1499
>
> The gained programs are ARB vertext programs that were previously going
> through the vec4 backend. Now that we have prog_to_nir, ARB vertex
> programs can go through the scalar backend so they show up as "gained" in
> the shader-db results.
> ---
> src/mesa/drivers/dri/i965/brw_context.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c
> b/src/mesa/drivers/dri/i965/brw_context.c
> index fd7420a..8615e5e 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -588,7 +588,7 @@ brw_initialize_context_constants(struct brw_context *brw)
>
> ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp =
> true;
> ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS =
> false;
>
> - if (brw_env_var_as_boolean("INTEL_USE_NIR", false))
> + if (brw_env_var_as_boolean("INTEL_USE_NIR", true))
> ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions =
> &nir_options;
> }
>
> We definitely want to throw the switch before 10.6, so that all the scalar backends are using NIR, and we'll be able to delete the deprecated ones post-release. Acked-by: Kenneth Graunke <[email protected]>
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
