On 2 May 2015 at 20:15, Axel Davy <[email protected]> wrote: > When the server gpu and requested gpu are different: > . They likely don't support the same tiling modes > . They likely do not have fast access to the same locations > > Thus we do: > . render to a tiled buffer we do not share with the server > . Copy the content at every swap to a buffer with no tiling > that we share with the server. > > This is similar to the glx dri3 DRI_PRIME implementation. > > Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Dave Airlie <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
