On Thursday, April 30, 2015 08:09:46 AM Chris Forbes wrote:
> It might be better to just prefetch no samplers in this case? -- a
> shader that has this many active samplers "probably" doesn't actually
> use them all in a single invocation.

I'm fine with that too - I think the gains from prefetching were pretty
small, and it's questionable whether it's even worth doing in a lot of
cases.

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