On Thursday, April 30, 2015 08:09:46 AM Chris Forbes wrote: > It might be better to just prefetch no samplers in this case? -- a > shader that has this many active samplers "probably" doesn't actually > use them all in a single invocation.
I'm fine with that too - I think the gains from prefetching were pretty small, and it's questionable whether it's even worth doing in a lot of cases.
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
