On Fri, Apr 10, 2015 at 10:24 PM, Matt Turner <[email protected]> wrote:
> On Fri, Apr 10, 2015 at 2:16 PM, Jason Ekstrand <[email protected]> wrote:
>> Ping
>
> 1-2 are
>
> Reviewed-by: Matt Turner <[email protected]>
>
> Thanks!

Though I should mention that I do see some shaders that still do SEL
on UD types. Maybe we're not losing anything by doing that, but it is
still pretty annoying to figure out what the constant is in something
like

(-f0) sel(8)    g11<1>UD        g10<8,8,1>UD    0x33d6bf95UD    { align1 1Q };
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