On Sun, Apr 5, 2015 at 11:00 PM, Dave Airlie <[email protected]> wrote: > On 5 April 2015 at 21:42, Marek Olšák <[email protected]> wrote: >> From: Marek Olšák <[email protected]> >> >> 1) Try selecting X24S8 and S8X24 first. >> 2) Make sure depth-stencil formats are always renderable. > > Does any hw support S8 for rendering at all do you know? (anyone else) > > I'd assume you'd want to use S8 if you had texture and render for it > since it would take up less memory, but I suppose we can cross that > bridge when we get to it.
FWIW I think that Adreno 3xx and 4xx should be able to do S8-only rendering. I haven't tried it, but it does keep the stencil totally separate for Z32 + S8 though (separate pointers to diff gmem locations and all that). -ilia _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
