On Mon, Mar 16, 2015 at 10:13 PM, Emil Velikov <emil.l.veli...@gmail.com> wrote: > On 15/03/15 19:05, Erik Faye-Lund wrote: >> _mesa_strtod and _mesa_strtof are only used from the GLSL compiler, >> so the locale doesn't need to be initialized before the first context >> gets initialized. So let's use explicit initialization from the >> one-time init code instead of depending on a C++ compiler to initialize >> at image-load time. >> >> Signed-off-by: Erik Faye-Lund <kusmab...@gmail.com> >> --- >> >> Because of the recent discussion on libc++ and Mesa, I thought I'd >> have a look into what parts of mesa depended on libc++, and I spotted >> this file. >> >> In this case, it was rather trivial to port the code to plain C, making >> it dead obvious that it doesn't depend on libc++. I'm not proposing all >> C++ gets this treatment, but in this case it seems like a pretty >> straight-forward way to make it obvious that this code does not depend >> on libc++. >> > Fwiw this file/code should not cause any linkage to the C++ runtime, > although it's a nice cleanup imho. > > There is a small catch though - _mesa_strtof can be used by the > standalone glsl_compiler and perhaps glcpp.
Good point, so perhaps this on top? ---8<--- diff --git a/src/glsl/glcpp/glcpp.c b/src/glsl/glcpp/glcpp.c index 5144516..c62f4ef 100644 --- a/src/glsl/glcpp/glcpp.c +++ b/src/glsl/glcpp/glcpp.c @@ -29,6 +29,7 @@ #include "glcpp.h" #include "main/mtypes.h" #include "main/shaderobj.h" +#include "util/strtod.h" extern int glcpp_parser_debug; @@ -168,6 +169,8 @@ main (int argc, char *argv[]) if (shader == NULL) return 1; + _mesa_locale_init(); + ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, &gl_ctx); printf("%s", shader); diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index ccac839..b23b583 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -38,6 +38,7 @@ #include "program/hash_table.h" #include "loop_analysis.h" #include "standalone_scaffolding.h" +#include "util/strtod.h" static int glsl_version = 330; @@ -52,6 +53,8 @@ initialize_context(struct gl_context *ctx, gl_api api) { initialize_context_to_defaults(ctx, api); + _mesa_locale_init(); + /* The standalone compiler needs to claim support for almost * everything in order to compile the built-in functions. */ ---8<--- _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev