On Sat, Mar 7, 2015 at 9:58 AM, Emil Velikov <[email protected]> wrote:
> On 27 February 2015 at 08:06, Kenneth Graunke <[email protected]> > wrote: > > We used to loop over all color attachments, and emit FB writes for each > > one, even if the shader didn't write to a corresponding output variable. > > Those color attachments would be filled with garbage (undefined values). > > > > Football Manager binds a framebuffer with 4 color attachments, but draws > > to it using a shader that only writes to gl_FragData[0..2]. This meant > > that color attachment 3 would be filled with garbage, resulting in > > rendering artifacts. Now we skip writing to it, fixing rendering. > > > > Writes to gl_FragColor initialize outputs[0..nr_color_regions-1] to > > GRFs, while writes to gl_FragData[i] initialize outputs[i]. > > > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86747 > > Signed-off-by: Kenneth Graunke <[email protected]> > > Cc: [email protected] > Hi Ken, > > This commit does not seems to have not landed in master. Did it fall > through the cracks ? > I think it did. This series is definitely somethiing we would like to be in 10.5 --Jason > > Cheers, > Emil > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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