Jason Ekstrand <[email protected]> writes: > On Mon, Mar 2, 2015 at 11:33 AM, Ilia Mirkin <[email protected]> wrote: > >> On Mon, Mar 2, 2015 at 2:32 PM, Jason Ekstrand <[email protected]> >> wrote: >> > >> > >> > On Mon, Mar 2, 2015 at 11:18 AM, Ilia Mirkin <[email protected]> >> wrote: >> >> >> >> Hmmm... I was just looking at this code in connection to attepmting to >> >> enable ARB_texture_stencil8, and it _seems_ like that should be if >> >> (ARB_texture_stencil8) -- I didn't see what in ARB_stencil_texturing >> >> had to do with being able to have a GL_STENCIL_INDEX* internal >> >> format... >> > >> > >> > I just pushed it because it does fix a bug... However, you do raise a >> good >> > point. Maybe we should change the i965 driver to use GL_STENCIL_INDEX >> for >> > the internal format for our internal stencil buffers. >> >> How do you end up with a GL_STENCIL_INDEX internal format in the first >> place? Without ARB_texture_stencil8 that's not a thing, is it? >> > > We're using it internally for doing stencil blits. I'm going to Cc Neil > and he can explain what's going on there better than I can as he was the > one who wrote most of that code.
Do you mean the code to do the meta stencil blit? I haven't touched that. Maybe I can pass the buck on to Topi :) Regards, - Neil _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
