On Thu, 2015-02-26 at 18:45 +1100, Timothy Arceri wrote: > Currently intrastage arrays are validated twice for interface blocks. > --- > src/glsl/linker.cpp | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index dafcbe0..9568185 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -761,7 +761,8 @@ cross_validate_globals(struct gl_shader_program *prog, > /* Check if types match. Interface blocks have some special > * rules so we handle those elsewhere. > */ > - if (var->type != existing->type) { > + if (var->type != existing->type &&
I've removed this tab in the local branch also > + !var->is_interface_instance()) { > if (!validate_intrastage_arrays(prog, var, existing)) { > if (var->type->is_record() && existing->type->is_record() > && existing->type->record_compare(var->type)) { _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev