On Mon, Feb 16, 2015 at 9:13 AM, Martin Peres
<[email protected]> wrote:
> Maybe this should be the job of the dispatch layer.
>
> Signed-off-by: Martin Peres <[email protected]>
> ---
> src/mesa/main/multisample.c | 9 +++++++++
> 1 file changed, 9 insertions(+)
>
> diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
> index 1f3fa0c..a0a659b 100644
> --- a/src/mesa/main/multisample.c
> +++ b/src/mesa/main/multisample.c
> @@ -150,6 +150,15 @@ GLenum
> _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
> GLenum internalFormat, GLsizei samples)
> {
> + /* From the OpenGL core 3.0 spec, section 2.5:
I think this is a bit of a contradiction... there is no OpenGL 3.0
core spec. Core didn't become a thing until 3.1 afaik.
> + *
> + * "If a negative number is provided where an argument of type sizei or
> + * sizeiptr is specified, the error INVALID VALUE is generated."
> + */
> + if (samples < 0) {
> + return GL_INVALID_VALUE;
> + }
> +
> /* If ARB_internalformat_query is supported, then treat its highest
> * returned sample count as the absolute maximum for this format; it is
> * allowed to exceed MAX_SAMPLES.
> --
> 2.3.0
>
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