On Thursday, February 19, 2015 10:48:08 PM Ben Widawsky wrote:
> When under dispatch_width=16 the previous code would allocate 2 registers for
> the payload when only one is needed. This manifested itself through bugs on 
> SKL
> which needs to mess with this instruction.
> 
> Ken though this might impact shader-db, but apparently it doesn't
> 
> Cc: Kenneth Graunke <[email protected]>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89118
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88999
> Signed-off-by: Ben Widawsky <[email protected]>
> ---
>  src/mesa/drivers/dri/i965/brw_fs.cpp | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> 
> diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp 
> b/src/mesa/drivers/dri/i965/brw_fs.cpp
> index c46e1d7..24125cc 100644
> --- a/src/mesa/drivers/dri/i965/brw_fs.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
> @@ -3062,7 +3062,7 @@ fs_visitor::lower_uniform_pull_constant_loads()
>           assert(const_offset_reg.file == IMM &&
>                  const_offset_reg.type == BRW_REGISTER_TYPE_UD);
>           const_offset_reg.fixed_hw_reg.dw1.ud /= 4;
> -         fs_reg payload = vgrf(glsl_type::uint_type);
> +         fs_reg payload = fs_reg(GRF, alloc.allocate(1));
>  
>           /* We have to use a message header on Skylake to get SIMD4x2 mode.
>            * Reserve space for the register.
> 

Reviewed-by: Kenneth Graunke <[email protected]>

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