On Monday, February 09, 2015 06:37:45 PM Francisco Jerez wrote: > So the i965 driver can expose 32 image uniforms per shader stage. > --- > src/mesa/main/config.h | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h > index 4ec4b75..08e1a14 100644 > --- a/src/mesa/main/config.h > +++ b/src/mesa/main/config.h > @@ -178,7 +178,7 @@ > #define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6) > /* Size of an atomic counter in bytes according to > ARB_shader_atomic_counters */ > #define ATOMIC_COUNTER_SIZE 4 > -#define MAX_IMAGE_UNIFORMS 16 > +#define MAX_IMAGE_UNIFORMS 32 > /* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */ > #define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6) > /*@}*/ >
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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