Hi,
On 02/03/2015 05:06 PM, Jason Ekstrand wrote:
Ooh! I bet this fixes our rendering problems on some of those benchmarks
too! I was wondering why generating made was causing problems.
NIR in today's Mesa renders fine all the benchmarks in which I've had
noticed rendering artifacts last week. Performance gap (in uniform
heavy) things is still there though. :-)
- Eero
Reviewed-by: Jason Ekstrand <[email protected]
<mailto:[email protected]>>
On Feb 3, 2015 1:18 AM, "Kenneth Graunke" <[email protected]
<mailto:[email protected]>> wrote:
Fixes misrendering in "Witcher 2" with INTEL_USE_NIR=1, and probably
many other programs.
Signed-off-by: Kenneth Graunke <[email protected]
<mailto:[email protected]>>
---
src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
This depends on Jason's 3 patch series that removes emit_percomp.
It's available in the 'nir-madfix' branch of my tree.
This was caught by tests/spec/arb_fragment_program/lrp_sat.shader_test
with my in-progress Mesa IR -> NIR converter code, so I don't think we
need to write more Piglit tests. We just don't have a GLSL based one.
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index fbb1622..153a1be 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -1070,12 +1070,14 @@ fs_visitor::nir_emit_alu(nir_alu_instr *instr)
break;
case nir_op_ffma:
- emit(MAD(result, op[2], op[1], op[0]));
+ inst = emit(MAD(result, op[2], op[1], op[0]));
+ inst->saturate = instr->dest.saturate;
break;
case nir_op_flrp:
/* TODO emulate for gen < 6 */
- emit(LRP(result, op[2], op[1], op[0]));
+ inst = emit(LRP(result, op[2], op[1], op[0]));
+ inst->saturate = instr->dest.saturate;
break;
case nir_op_bcsel:
--
2.2.2
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