I haven't actually seen this bug in the wild, but it's possible that
someone could ask to do a ST3C PBO download or something. This protects us
from accidentally creating a render target with a compressed or otherwise
non-renderable format.
---
src/mesa/drivers/dri/i965/intel_tex.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/intel_tex.c
b/src/mesa/drivers/dri/i965/intel_tex.c
index 184702f..2d3009a 100644
--- a/src/mesa/drivers/dri/i965/intel_tex.c
+++ b/src/mesa/drivers/dri/i965/intel_tex.c
@@ -323,6 +323,11 @@ intel_set_texture_storage_for_buffer_object(struct
gl_context *ctx,
perf_debug("Bad PBO alignment; fallback to CPU mapping\n");
return false;
}
+
+ if (!brw->format_supported_as_render_target[image->TexFormat]) {
+ perf_debug("Non-renderable PBO format; fallback to CPU mapping\n");
+ return false;
+ }
}
assert(intel_texobj->mt == NULL);
--
2.2.2
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