On Friday, January 16, 2015 04:54:44 PM Ian Romanick wrote: > On 01/16/2015 04:25 PM, Matt Turner wrote: > > On Thu, Jan 15, 2015 at 6:46 PM, Ian Romanick <i...@freedesktop.org> wrote: > >> On 01/16/2015 08:15 AM, Matt Turner wrote: > >>> From: Ian Romanick <ian.d.roman...@intel.com> > >>> > >>> Some shaders end up with code that looks something like: > >>> > >>> if (some_condition) > >>> result = 1.0; > >>> else > >>> result = 0.0; > >>> > >>> This pass converts those if-statements to > >>> > >>> result = float(some_condition); > >>> > >>> total instructions in shared programs: 5934568 -> 5921818 (-0.21%) > >>> instructions in affected programs: 723433 -> 710683 (-1.76%) > >>> GAINED: 26 > >>> LOST: 7 > >> > >> I was getting really different results here... on my more recent version > >> (that should produce the same IR), I was getting basically the reverse > >> lost / gained. The other results were about the same. > >> > >> I updated both Mesa and shader-db, and I'm not able to do a full > >> shader-db run now. At semi-arbitrary points in the run I get > >> > >> Exception: Only shader 0 found. > >> shaders/closed/unreal4/sun-temple/180.shader_test > > > > You need commit f0aec4ee1e3 to avoid an assertion failure. > > > >> If I run that shader_test by hand, I get multiple shader emitted. I'm > >> using the older run.py... is it possible that's broken? > > > > It's been working for me in occasional usage to generate *.out files. > > Trivial. :p > > diff --git a/run.py b/run.py > index 4fc366e..d57da21 100755 > --- a/run.py > +++ b/run.py > @@ -57,7 +57,7 @@ def run_test(filename): > raise Exception('Only shader 0 found. {}'.format(filename)) > > re_search = re.compile( > - r'(?P<stage>[A-Za-z0-9]+) shader\: (?P<count>\d+) instructions.') > + r'(?P<stage>[A-Za-z0-9 ]+) shader\: (?P<count>\d+) instructions.') > for line in lines: > match = re_search.match(line) > if match is not None:
FYI, I broke report.py support with run.py the other day. You want to use Matt's new C-based multithreaded runner, which takes literally 1/3 of the time of the old Python script. $ make $ ./run shaders | tee results/foobarquux or for even faster runs: $ LD_PRELOAD=/usr/lib64/libjemalloc.so.1 INTEL_NO_HW=1 ./run shaders --Ken
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