As a future cleanup, would it be worth getting rid of fddx and fddy entirely and just generating the correct variant based on the glHint/drirc configuration?
On Tue, Dec 16, 2014 at 1:04 AM, Jason Ekstrand <[email protected]> wrote: > --- > src/glsl/nir/nir_opcodes.h | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/glsl/nir/nir_opcodes.h b/src/glsl/nir/nir_opcodes.h > index bee4bd1..9a7a2ab 100644 > --- a/src/glsl/nir/nir_opcodes.h > +++ b/src/glsl/nir/nir_opcodes.h > @@ -111,6 +111,10 @@ UNOP(fcos_reduced, nir_type_float) > /*@{*/ > UNOP(fddx, nir_type_float) > UNOP(fddy, nir_type_float) > +UNOP(fddx_fine, nir_type_float) > +UNOP(fddy_fine, nir_type_float) > +UNOP(fddx_coarse, nir_type_float) > +UNOP(fddy_coarse, nir_type_float) > /*@}*/ > > /** > -- > 2.2.0 > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
