Fixes an infinite loop in swrast where the lowering pass unpacks saturate into
clamp but the opt_algebraic pass tries to do the opposite.

v3 (Ian):
This is a revert of commit cfa8c1cb "ir_to_mesa: lower ir_unop_saturate" on
the ir_to_mesa.cpp portion. prog_execute.c can handle saturates in vertex
shaders, so classic swrast shouldn't need this lowering pass.

Cc: "10.4" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83463
Signed-off-by: Abdiel Janulgue <[email protected]>
---
 src/mesa/program/ir_to_mesa.cpp | 4 +---
 1 file changed, 1 insertion(+), 3 deletions(-)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 5cd9058..68e2597 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2946,9 +2946,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct 
gl_shader_program *prog)
         GLenum target = 
_mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage);
         lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2
                                 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
-                                | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)
-                                | ((target == GL_VERTEX_PROGRAM_ARB) ? 
SAT_TO_CLAMP
-                                    : 0)));
+                                | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
 
         progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, 
options->EmitNoCont, options->EmitNoLoops) || progress;
 
-- 
1.9.1

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