On Tue, Dec 2, 2014 at 10:11 PM, Jason Ekstrand <[email protected]> wrote: > > On Dec 2, 2014 9:19 PM, "Matt Turner" <[email protected]> wrote: >> >> Half gives you the second half of a SIMD16 register, but if the register >> is a uniform it would incorrectly give you the next register. > > I'm curious as to where this came up. To my knowledge, the only time that's > used, we know it's not a uniform. Am I missing something? > > In any case, that seems like the right way to handle uniforms. We could also > do that for immediates. > > Assuming it has a point, > Reviewed-by: Jason Ekstrand <[email protected]>
Yeah, once we implement integer multiplication in SIMD16 we'll hit this. I sent the patches a few months ago, and Ben's incorporating them into a larger series that should be out soon. _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
