In OpenGL and OpenGL-Es 3+, GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment
point for the family of functions
that invalidate a framebuffer object (e.g, glInvalidateFramebuffer,
glInvalidateSubFramebuffer, etc).
Currently, a GL_INVALID_ENUM error is emitted for this attachment point.
Fixes 21 dEQP test failures under 'dEQP-GLES3.functional.fbo.invalidate.*'.
---
src/mesa/main/fbobject.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 8283373..19c4020 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -3073,6 +3073,10 @@ invalidate_framebuffer_storage(GLenum target, GLsizei
numAttachments,
case GL_DEPTH_ATTACHMENT:
case GL_STENCIL_ATTACHMENT:
break;
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx))
+ break;
+ /* otherwise fall through */
case GL_COLOR_ATTACHMENT0:
case GL_COLOR_ATTACHMENT1:
case GL_COLOR_ATTACHMENT2:
--
2.1.3
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