Will do.
On Mon, Dec 1, 2014 at 11:38 AM, Jordan Justen <[email protected]> wrote: > Could you add spec references in comments or the commit messages? > > On 2014-11-29 12:54:58, Chris Forbes wrote: >> Fixes the piglit test: spec/glsl-es-3.00/compiler/invariant_all.frag >> >> Signed-off-by: Chris Forbes <[email protected]> >> --- >> src/glsl/glsl_parser.yy | 4 ++++ >> 1 file changed, 4 insertions(+) >> >> diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy >> index dbab815..6592a84 100644 >> --- a/src/glsl/glsl_parser.yy >> +++ b/src/glsl/glsl_parser.yy >> @@ -337,6 +337,10 @@ pragma_statement: >> "pragma `invariant(all)' not supported in %s " >> "(GLSL ES 1.00 or GLSL 1.20 required)", >> state->get_version_string()); >> + } else if (state->stage == MESA_SHADER_FRAGMENT) { >> + _mesa_glsl_error(& @1, state, >> + "pragma `invariant(all)' may not be used in a " >> + "fragment shader."); >> } else { >> state->all_invariant = true; >> } >> -- >> 2.1.3 >> >> _______________________________________________ >> mesa-dev mailing list >> [email protected] >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
