PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes, so need to converted it to bytes.
Fixed Warframe memory detection. v2: also prepare for cards with more than 4GB memory Cc: "10.4" <[email protected]> Tested-by: Yaroslav Andrusyak <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: David Heidelberg <[email protected]> --- src/gallium/state_trackers/nine/device9.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 66d5e66..d48f47d 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -423,7 +423,11 @@ NineDevice9_TestCooperativeLevel( struct NineDevice9 *This ) UINT WINAPI NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This ) { - return This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); + const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY); + if (mem < 4096) + return mem << 20; + else + return UINT_MAX; } HRESULT WINAPI -- 2.1.3 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
