Fix oversights from the "add a window_space option to the passthrough
vertex shader" patch.
---
src/gallium/tests/trivial/quad-tex.c | 2 +-
src/gallium/tests/trivial/tri.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/gallium/tests/trivial/quad-tex.c
b/src/gallium/tests/trivial/quad-tex.c
index c09e09a..0d38012 100644
--- a/src/gallium/tests/trivial/quad-tex.c
+++ b/src/gallium/tests/trivial/quad-tex.c
@@ -266,7 +266,7 @@ static void init_prog(struct program *p)
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
- p->vs = util_make_vertex_passthrough_shader(p->pipe, 2,
semantic_names, semantic_indexes);
+ p->vs = util_make_vertex_passthrough_shader(p->pipe, 2,
semantic_names, semantic_indexes, FALSE);
}
/* fragment shader */
diff --git a/src/gallium/tests/trivial/tri.c b/src/gallium/tests/trivial/tri.c
index dcc5a22..13cc801 100644
--- a/src/gallium/tests/trivial/tri.c
+++ b/src/gallium/tests/trivial/tri.c
@@ -211,7 +211,7 @@ static void init_prog(struct program *p)
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_COLOR };
const uint semantic_indexes[] = { 0, 0 };
- p->vs = util_make_vertex_passthrough_shader(p->pipe, 2,
semantic_names, semantic_indexes);
+ p->vs = util_make_vertex_passthrough_shader(p->pipe, 2,
semantic_names, semantic_indexes, FALSE);
}
/* fragment shader */
--
1.7.10.4
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