Patch 1: Documenting. radeonsi: document what si_descriptors.c does
Patches 2-8: Improvements and cleanups for DB registers and MSAA. radeonsi: remove unused variable si_pipe_shader::sprite_coord_enable radeonsi: move DB registers from draw_vbo into new db_render_state radeonsi: remove shader.ps_conservative_z, set db_shader_control instead radeonsi: set KILL_ENABLE during shader compilation, remove uses_kill flag radeonsi: move DB_SHADER_CONTROL into db_render_state radeonsi: only update MSAA-specific framebuffer state if nr_samples is changed radeonsi: disable gl_SampleMask fragment shader output if MSAA is disabled Patches 9-10: Renaming stuff and simplification. radeonsi: merge si_pipe_shader into si_shader radeonsi: shorten si_pipe_* prefixes to si_* Patches 11-15: Geometry shader fixes. radeonsi: don't snoop currently-bound GS shader when compiling ES radeonsi: don't pass the context to the shader translator radeonsi: don't use pipe_constant_buffer for GS rings radeonsi: release GS rings at context destruction radeonsi: properly destroy the GS copy shader and scratch_bo for compute Please review. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev