On Fri, Aug 22, 2014 at 2:17 PM, Tom Stellard <[email protected]> wrote: > On Fri, Aug 22, 2014 at 02:10:03PM -0700, Ian Romanick wrote: >> Speaking of new shader stages... how would LLVM handle the 'precise' >> keyword in tesselation shaders? I can envision ways to handle this in >> an IR that we control, but it's less obvious how we would handle it in >> LLVM or another external compiler package. >> > > What exactly does precise do? LLVM has fast-math flags you can apply to > instructions and also some global flags.
Just search for precise in https://www.opengl.org/registry/specs/ARB/gpu_shader5.txt _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
