https://bugs.freedesktop.org/show_bug.cgi?id=82538

Michel Dänzer <[email protected]> changed:

           What    |Removed                     |Added
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--- Comment #3 from Michel Dänzer <[email protected]> ---
Bisected it to:

commit 734e4946f50c1b83dafdb18ced652abc88e6a246
Author: Marek Olšák <[email protected]>
Date:   Fri Jul 11 00:05:44 2014 +0200

    mesa: fix crash in st/mesa after deleting a VAO

    This happens when glGetMultisamplefv (or any other non-draw function) is
    called, which doesn't invoke the VBO module to update _DrawArrays and
    the pointer is invalid at that point.

    However st/mesa still dereferences it to setup vertex buffers ==> crash.

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