Ilia Mirkin <[email protected]> writes:

> Signed-off-by: Ilia Mirkin <[email protected]>
> ---
>  src/mesa/drivers/dri/nouveau/nouveau_state.c     | 1 +
>  src/mesa/drivers/dri/nouveau/nv10_state_raster.c | 5 +++--
>  2 files changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c 
> b/src/mesa/drivers/dri/nouveau/nouveau_state.c
> index db4915f..f58caa3 100644
> --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c
> +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c
> @@ -117,6 +117,7 @@ nouveau_draw_buffers(struct gl_context *ctx, GLsizei n, 
> const GLenum *buffers)
>  {
>       nouveau_validate_framebuffer(ctx);
>       context_dirty(ctx, FRAMEBUFFER);
> +     context_dirty(ctx, DEPTH);
>  }
>  
>  static void
> diff --git a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c 
> b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
> index da414a0..d34cf91 100644
> --- a/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
> +++ b/src/mesa/drivers/dri/nouveau/nv10_state_raster.c
> @@ -97,11 +97,12 @@ void
>  nv10_emit_depth(struct gl_context *ctx, int emit)
>  {
>       struct nouveau_pushbuf *push = context_push(ctx);
> +     struct gl_framebuffer *fb = ctx->DrawBuffer;
>  
>       BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
> -     PUSH_DATAb(push, ctx->Depth.Test);
> +     PUSH_DATAb(push, ctx->Depth.Test && fb->Visual.depthBits > 0);
>       BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
> -     PUSH_DATAb(push, ctx->Depth.Mask);
> +     PUSH_DATAb(push, ctx->Depth.Mask && fb->Visual.depthBits > 0);
>       BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
>       PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func));
>  }
> -- 
> 1.8.5.5

Looks OK to me,
Reviewed-by: Francisco Jerez <[email protected]>

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