[email protected] writes: > From: Ville Syrjälä <[email protected]> > > Gen2 doesn't support the A8 texture format. Currently the driver > substitutes it with I8, but that results in incorrect RGB values. > Use A8L8 instead. We end up wasting a bit of memory, but at least > we should get the correct results. > > v2: Handle the fallback in _mesa_choose_tex_format() and also > do it for all alpha formats that currently accept A8
Reviewed-by: Eric Anholt <[email protected]>
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