Adds the ‘bptc’ layout to get_channel_bits. The channel bits for BPTC depend
on the mode but as it only has to be an approximation we can set it to 4 like
for S3TC.
---
src/mesa/main/format_info.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/format_info.py b/src/mesa/main/format_info.py
index a0eecd3..fc40dc4 100644
--- a/src/mesa/main/format_info.py
+++ b/src/mesa/main/format_info.py
@@ -110,7 +110,7 @@ def get_channel_bits(fmat, chan_name):
if fmat.is_compressed():
# These values are pretty-much bogus, but OpenGL requires that we
# return an "approximate" number of bits.
- if fmat.layout == 's3tc':
+ if fmat.layout in ('s3tc', 'bptc'):
return 4 if fmat.has_channel(chan_name) else 0
elif fmat.layout == 'fxt1':
if chan_name in 'rgb':
--
1.9.3
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