On 06/21/2014 04:01 AM, Ian Romanick wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > Converts gl_VertexID to (gl_VertexIDMESA + gl_BaseVertex). gl_VertexIDMESA > is backed by SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, and gl_BaseVertex is backed > by a built-in uniform from {STATE_INTERNAL, STATE_BASE_VERTEX}. > > NOTE: The enum has to be declared outside the struct or C++ just cannot > find the values. I tried many variations of scope resolution in > linker.cpp, but could not make it do-the-right-thing. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > Cc: "10.2" <mesa-sta...@lists.freedesktop.org> > --- > src/glsl/Makefile.sources | 1 + > src/glsl/ir_optimization.h | 2 + > src/glsl/linker.cpp | 7 ++ > src/glsl/lower_vertex_id.cpp | 152 > +++++++++++++++++++++++++++++++++++++++++++ > src/mesa/main/context.c | 5 ++ > src/mesa/main/mtypes.h | 14 ++++ > 6 files changed, 181 insertions(+) > create mode 100644 src/glsl/lower_vertex_id.cpp > > diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources > index b54eae7..b884d66 100644 > --- a/src/glsl/Makefile.sources > +++ b/src/glsl/Makefile.sources > @@ -77,6 +77,7 @@ LIBGLSL_FILES = \ > $(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \ > $(GLSL_SRCDIR)/lower_vector.cpp \ > $(GLSL_SRCDIR)/lower_vector_insert.cpp \ > + $(GLSL_SRCDIR)/lower_vertex_id.cpp \ > $(GLSL_SRCDIR)/lower_output_reads.cpp \ > $(GLSL_SRCDIR)/lower_ubo_reference.cpp \ > $(GLSL_SRCDIR)/opt_algebraic.cpp \ > diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h > index b83c225..2892dc2 100644 > --- a/src/glsl/ir_optimization.h > +++ b/src/glsl/ir_optimization.h > @@ -125,6 +125,8 @@ bool optimize_redundant_jumps(exec_list *instructions); > bool optimize_split_arrays(exec_list *instructions, bool linked); > bool lower_offset_arrays(exec_list *instructions); > > +bool lower_vertex_id(gl_shader *shader); > + > ir_rvalue * > compare_index_block(exec_list *instructions, ir_variable *index, > unsigned base, unsigned components, void *mem_ctx); > diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp > index 813108c..2e9a0b6 100644 > --- a/src/glsl/linker.cpp > +++ b/src/glsl/linker.cpp > @@ -1623,6 +1623,13 @@ link_intrastage_shaders(void *mem_ctx, > } > } > > + if (ctx->Const.VertexID != gl_VertexID_native) { > + /* FINISHME: The other lowering method is not yet implemented. > + */ > + assert(ctx->Const.VertexID == gl_VertexID_using_uniform_gl_BaseVertex); > + lower_vertex_id(linked); > + } > + > /* Make a pass over all variable declarations to ensure that arrays with > * unspecified sizes have a size specified. The size is inferred from the > * max_array_access field. > diff --git a/src/glsl/lower_vertex_id.cpp b/src/glsl/lower_vertex_id.cpp > new file mode 100644 > index 0000000..c9cced1 > --- /dev/null > +++ b/src/glsl/lower_vertex_id.cpp > @@ -0,0 +1,152 @@ > +/* > + * Copyright © 2014 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > + * DEALINGS IN THE SOFTWARE. > + */ > + > +/** > + * \file lower_vertex_id.cpp > + * > + * There exists hardware, such as i965, that does not implement the OpenGL > + * semantic for gl_VertexID. Instead, that hardware does not include the > + * value of basevertex in the gl_VertexID value. To implement the OpenGL > + * semantic, we'll have to convert gl_Vertex_ID to > + * gl_VertexIDMESA+gl_BaseVertexMESA. > + */ > + > +#include "glsl_symbol_table.h" > +#include "ir_hierarchical_visitor.h" > +#include "ir.h" > +#include "ir_builder.h" > +#include "linker.h" > +#include "program/prog_statevars.h" > + > +namespace { > + > +class lower_vertex_id_visitor : public ir_hierarchical_visitor { > +public: > + explicit lower_vertex_id_visitor(ir_function_signature *main_sig, > + exec_list *ir_list) > + : progress(false), VertexID(NULL), gl_VertexID(NULL), > + gl_BaseVertex(NULL), main_sig(main_sig), ir_list(ir_list) > + {
This loop could be optimized a bit (?) by having shader as the constructor parameter, initializing ir_list(shader->ir) and figuring out variable from the symbol table: var = shader->symbols->get_variable("gl_BaseVertex"); (would also need to add this variable to the symbol table when/if adding it to IR below) > + foreach_list(node, ir_list) { > + ir_instruction *const ir = (ir_instruction *) node; > + ir_variable *const var = ir->as_variable(); > + > + if (var != NULL && strcmp(var->name, "gl_BaseVertex") == 0) { > + gl_BaseVertex = var; > + break; > + } > + } > + } > + > + virtual ir_visitor_status visit(ir_dereference_variable *); > + > + bool progress; > + > +private: > + ir_variable *VertexID; > + ir_variable *gl_VertexID; > + ir_variable *gl_BaseVertex; > + > + ir_function_signature *main_sig; > + exec_list *ir_list; > +}; > + > +} /* anonymous namespace */ > + > +ir_visitor_status > +lower_vertex_id_visitor::visit(ir_dereference_variable *ir) > +{ > + if (strcmp(ir->var->name, "gl_VertexID") != 0) > + return visit_continue; > + > + if (VertexID == NULL) { > + const glsl_type *const int_t = glsl_type::int_type; > + void *const mem_ctx = ralloc_parent(ir); > + > + VertexID = new(mem_ctx) ir_variable(int_t, "__VertexID", > + ir_var_temporary); > + ir_list->push_head(VertexID); > + > + gl_VertexID = new(mem_ctx) ir_variable(int_t, "gl_VertexIDMESA", > + ir_var_system_value); > + gl_VertexID->data.how_declared = ir_var_declared_implicitly; > + gl_VertexID->data.read_only = true; > + gl_VertexID->data.location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE; > + gl_VertexID->data.explicit_location = true; > + gl_VertexID->data.explicit_index = 0; > + ir_list->push_head(gl_VertexID); > + > + if (gl_BaseVertex == NULL) { > + static const int slots[STATE_LENGTH] = { > + STATE_INTERNAL, > + STATE_BASE_VERTEX, > + 0, > + 0, > + 0 > + }; > + > + gl_BaseVertex = new(mem_ctx) ir_variable(int_t, "gl_BaseVertex", > + ir_var_uniform); > + gl_BaseVertex->num_state_slots = 1; > + gl_BaseVertex->state_slots = > + ralloc_array(gl_BaseVertex, ir_state_slot, > + gl_BaseVertex->num_state_slots); > + memcpy(gl_BaseVertex->state_slots, slots, sizeof(slots)); > + > + ir_list->push_head(gl_BaseVertex); (with my proposal wouild need to shader->symbols_add_variable("gl_BaseVertex"); here) > + } > + > + ir_instruction *const inst = > + ir_builder::assign(VertexID, > + ir_builder::add(gl_VertexID, gl_BaseVertex)); > + > + main_sig->body.push_head(inst); > + } > + > + ir->var = VertexID; > + progress = true; > + > + return visit_continue; > +} > + > +bool > +lower_vertex_id(gl_shader *shader) > +{ > + /* gl_VertexID only exists in the vertex shader. > + */ > + if (shader->Stage != MESA_SHADER_VERTEX) > + return false; > + > + ir_function_signature *const main_sig = > + link_get_main_function_signature(shader); > + if (main_sig == NULL) { > + assert(main_sig != NULL); > + return false; > + } > + > + lower_vertex_id_visitor v(main_sig, shader->ir); > + > + v.run(shader->ir); > + > + return v.progress; > +} > diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c > index 244e63e..40a3a2c 100644 > --- a/src/mesa/main/context.c > +++ b/src/mesa/main/context.c > @@ -622,6 +622,11 @@ _mesa_init_constants(struct gl_context *ctx) > ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; > ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; > > + /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that > + * gl_VertexID is implemented using a native hardware register. > + */ > + ctx->Const.VertexID = gl_VertexID_native; > + > /* CheckArrayBounds is overriden by drivers/x11 for X server */ > ctx->Const.CheckArrayBounds = GL_FALSE; > > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index c66a16a..e581008 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -3335,6 +3335,11 @@ struct gl_program_constants > GLuint MaxImageUniforms; > }; > > +enum _mesa_VertexID_mode { > + gl_VertexID_native, > + gl_VertexID_using_system_gl_BaseVertex, > + gl_VertexID_using_uniform_gl_BaseVertex > +}; > > /** > * Constants which may be overridden by device driver during context creation > @@ -3444,6 +3449,15 @@ struct gl_constants > GLboolean NativeIntegers; > > /** > + * Method used to implement gl_VertexID > + * > + * \note > + * If desktop GLSL 1.30 or GLSL ES 3.00 are not supported, this field is > + * ignored and need not be set. > + */ > + enum _mesa_VertexID_mode VertexID; > + > + /** > * If the driver supports real 32-bit integers, what integer value should > be > * used for boolean true in uniform uploads? (Usually 1 or ~0.) > */ _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev