On Mon, Jun 2, 2014 at 3:03 AM, Pohjolainen, Topi
<[email protected]> wrote:
> On Thu, May 29, 2014 at 01:53:54PM -0700, Jordan Justen wrote:
>> Signed-off-by: Jordan Justen <[email protected]>
>> ---
>> src/mesa/drivers/dri/i965/brw_tex_layout.c | 16 +++++++++++++---
>> 1 file changed, 13 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c
>> b/src/mesa/drivers/dri/i965/brw_tex_layout.c
>> index 8a0912d..9293229 100644
>> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
>> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
>> @@ -318,9 +318,19 @@ void
>> brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
>> {
>> bool multisampled = mt->num_samples > 1;
>> - mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format);
>> - mt->align_h =
>> - intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
>> +
>> + if (brw->gen == 6 && mt->array_spacing_lod0) {
>> + /* On gen6, we use array_spacing_lod0 for stencil/hiz because the
>> + hardware doesn't support multiple mip levels on stencil. Stencil
>> uses
>> + W tiling, so we force W tiling alignment when array_spacing_lod0 is
>> + requested. */
>
> The style of the comment:
>
> /* Some...
> * ...and more
> */
>
>> + mt->align_w = 64;
>> + mt->align_h = 64;
>
> I didn't really understand this. What happens if this isn't done?
Yeah, this is one of the biggest concerns for me in the series.
I tried various other things here. I tried other alignment values, and
I tried only using this alignment for stencil miptrees.
Notice this is done for both stencil and hiz by the end of the series.
I wasn't expecting to do that, but I guess depth/stencil somehow ends
up forcing this.
I think part of the issue is that if the alignment is not right, then
we may have to re-add the tile offsets. Re-adding the region offset in
14/16 was definitely an annoying requirement of gen6 stencil only
supporting LOD0.
-Jordan
>> + } else {
>> + mt->align_w = intel_horizontal_texture_alignment_unit(brw,
>> mt->format);
>> + mt->align_h =
>> + intel_vertical_texture_alignment_unit(brw, mt->format,
>> multisampled);
>> + }
>>
>> switch (mt->target) {
>> case GL_TEXTURE_CUBE_MAP:
>> --
>> 2.0.0.rc4
>>
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