Matt Turner <[email protected]> writes: > Running shader-db without INTEL_DEBUG=annotation reduces the runtime > from ~90 to ~80 seconds on my machine. It also reduces the disk space > consumed by the .out files from 660 MB (676 on disk) to 343 MB (358 on > disk).
I'd prefer to invert the debug flag here: people have to type INTEL_DEBUG=<stage> often, while shader-db only needs to have INTEL_DEBUG=vs,wm,noannotation once.
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