https://bugs.freedesktop.org/show_bug.cgi?id=78773
--- Comment #7 from Tapani Pälli <[email protected]> --- (In reply to comment #6) > Wasn't Doom 3 one of those older games that had a fixed-size buffer for > storing the GL_EXTENSIONS string? If the extension string was too long the > buffer would overflow and the game would crash/misbehave. > > Jan, you might try setting the MESA_EXTENSION_MAX_YEAR env var to something > like 2005 so Mesa doesn't advertise extensions newer than that. I've verified that original Doom3 works fine with current Mesa. Doom3 here is 'rbdoom3', this is a custom one that uses >= OpenGL 3.2: https://github.com/RobertBeckebans/RBDOOM-3-BFG I haven't tried yet but my wild guess is that it uses core profile but still the old deprecated extensions query (not the new one). -- You are receiving this mail because: You are the assignee for the bug.
_______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
