On 03/27/2014 04:10 PM, Eric Anholt wrote:
> Ian Romanick <[email protected]> writes:
> 
>> Tomorrow or Friday I'm going to send out the last of the
>> GL_ARB_separate_shader_objects patches.  Shortly after that, I will send
>> out patches to enable GL_EXT_separate_shader_objects on GLES.  This EXT
>> is the GLES subset of the ARB extension.
>>
>> In preparing for this new extension, I noticed the old problem that any
>> extension function that aliases a core function (whether it is core in
>> GLES or desktop GL) isn't hidden.  This series should fix that.
>>
>> Longer term, I'd like to change the generation of libGL*.  Right now all
>> the information describing the interfaces and the information selecting
>> the exposed interfaces in combined in a single XML database.  As patch 4
>> shows, that makes it impossible to have a single function that is
>> exposed in one API but hidden in another.  I'd like to pull all the
>> "offset", "static_dispatch", "glx_ignore", and "exec" information out
>> into separate files.
>>
>> This will mean that adding a new extension will require changes to
>> multiple files.  The usual XML bits will need to be added.  Entries will
>> need to be add to per-libGL* files, an "exec" file, and an "offsets".
>> We can probably get rid of the offsets file since no functions will ever
>> be added that have static offsets.
> 
> If we're going to be doing major rework of the XML, I'd *really* like to
> see us move to using the upstream XML for as much as possible.

Yeah, me too.  I think once we get a bunch of the Mesa-specific
information out of the existing XML, that will be possible.


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