Am 22.03.2014 18:27, schrieb Brian Paul: > And use the z32f_x24s8 helper struct in unpack_Z32_FLOAT_X24S8(). > Cc: "10.0" "10.1" <[email protected]> > --- > src/mesa/main/format_unpack.c | 8 ++++---- > 1 file changed, 4 insertions(+), 4 deletions(-) > > diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c > index f85c875..906001d 100644 > --- a/src/mesa/main/format_unpack.c > +++ b/src/mesa/main/format_unpack.c > @@ -717,20 +717,20 @@ unpack_Z32(const void *src, GLfloat dst[][4], GLuint n) > } > > static void > -unpack_Z32_FLOAT(const void *src, GLfloat dst[][4], GLuint n) > +unpack_Z32_FLOAT_X24S8(const void *src, GLfloat dst[][4], GLuint n) > { > - const GLfloat *s = ((const GLfloat *) src); > + const struct z32f_x24s8 *s = (const struct z32f_x24s8 *) src; > GLuint i; > for (i = 0; i < n; i++) { > dst[i][0] = > dst[i][1] = > - dst[i][2] = s[i * 2]; > + dst[i][2] = s[i].z; > dst[i][3] = 1.0F; > } > } > > static void > -unpack_Z32_FLOAT_X24S8(const void *src, GLfloat dst[][4], GLuint n) > +unpack_Z32_FLOAT(const void *src, GLfloat dst[][4], GLuint n) > { > const GLfloat *s = ((const GLfloat *) src); > GLuint i; >
Looks good to me. Roland _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
