Now that BindRenderbufferTexImage() is a thing that drivers can do, winsys
FBOs *can* have NeedsFinishRenderTexture set.
v2: Keep the short-circuit for non-BindRenderbufferTexImage() drivers
(review by Ken).
---
src/mesa/main/fbobject.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index dfe2f1e..b9c4217 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2004,8 +2004,9 @@ check_begin_texture_render(struct gl_context *ctx, struct
gl_framebuffer *fb)
static void
check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
{
- if (_mesa_is_winsys_fbo(fb))
- return; /* can't render to texture with winsys framebuffers */
+ /* Skip if we know NeedsFinishRenderTexture won't be set. */
+ if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage)
+ return;
if (ctx->Driver.FinishRenderTexture) {
GLuint i;
--
1.9.0
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