Kenneth Graunke <[email protected]> writes:

> This isn't the GL API, so there's no reason to use GLboolean.
>
> Using bool is safer: any non-zero value is treated as "true".  When
> converting a value to a GLboolean, all but the low byte is discarded,
> which means that values like 256 will be incorrectly rendered as false.
>
> Done via the following vim commands:
> :%s/GLboolean/bool/g
> :%s/GL_TRUE/true/g
> :%s/GL_FALSE/false/g
> and one line of manual whitespace tidying.
>
> Signed-off-by: Kenneth Graunke <[email protected]>

This series is:

Reviewed-by: Eric Anholt <[email protected]>

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