On 03/04/2014 02:17 PM, Eric Anholt wrote: > The flag wasn't getting updated correctly when the ctx->DrawBuffer or > ctx->ReadBuffer changed. It usually ended up working out because most > apps only have one window system framebuffer, or if they have more than > one and they have any front read/drawing, they will have called > glReadBuffer()/glDrawBuffer() on it when they get started on the new > buffer.
Yep, it sure doesn't look like they're getting updated when the buffers change. I like your fix here. Patches 1-4 are: Reviewed-by: Kenneth Graunke <[email protected]>
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