On 02/26/2014 04:27 PM, Adel Gadllah wrote:
> Move the pdraw != NULL check out so that they don't
> have to be duplicated.
>
> Signed-off-by: Adel Gadllah <[email protected]>
> Reviewed-by: Ian Romanick <[email protected]>
> ---
> src/glx/glx_pbuffer.c | 11 ++++++-----
> 1 file changed, 6 insertions(+), 5 deletions(-)
>
> diff --git a/src/glx/glx_pbuffer.c b/src/glx/glx_pbuffer.c
> index 411d6e5..978730c 100644
> --- a/src/glx/glx_pbuffer.c
> +++ b/src/glx/glx_pbuffer.c
> @@ -350,6 +350,9 @@ GetDrawableAttribute(Display * dpy, GLXDrawable drawable,
> _XEatData(dpy, length);
> }
> else {
> +#if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
> + __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable);
> +#endif
What is the point of moving the declaration of pdraw into a separate
ifdef from the only one it is used in? It seems to me that this change
only serves to make the code less readable.
> _XRead(dpy, (char *) data, length * sizeof(CARD32));
>
> /* Search the set of returned attributes for the attribute
> requested by
> @@ -363,13 +366,11 @@ GetDrawableAttribute(Display * dpy, GLXDrawable
> drawable,
> }
>
> #if defined(GLX_DIRECT_RENDERING) && !defined(GLX_USE_APPLEGL)
> - {
> - __GLXDRIdrawable *pdraw = GetGLXDRIDrawable(dpy, drawable);
> -
> - if (pdraw != NULL && !pdraw->textureTarget)
> + if (pdraw != NULL) {
> + if (!pdraw->textureTarget)
> pdraw->textureTarget =
> determineTextureTarget((const int *) data, num_attributes);
> - if (pdraw != NULL && !pdraw->textureFormat)
> + if (!pdraw->textureFormat)
> pdraw->textureFormat =
> determineTextureFormat((const int *) data, num_attributes);
> }
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