Both the vector and scalar backends now support it natively, so there's no point in lowering it.
Cc: "10.1" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> --- src/mesa/drivers/dri/i965/brw_shader.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 643c140..36b3ae9 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -145,7 +145,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) const int bitfield_insert = brw->gen >= 7 ? BITFIELD_INSERT_TO_BFM_BFI : 0; - const int lrp_to_arith = brw->gen < 6 ? LRP_TO_ARITH : 0; lower_instructions(shader->base.ir, MOD_TO_FRACT | DIV_TO_MUL_RCP | @@ -153,7 +152,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) EXP_TO_EXP2 | LOG_TO_LOG2 | bitfield_insert | - lrp_to_arith | LDEXP_TO_ARITH); /* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this, -- 1.9.0 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
