Sir Anthony <[email protected]> writes: > After preprocessing by glcpp all adjacent spaces were replaced by > single one and glsl parser received column-shifted shader source. > It negatively affected ast location set up and produced wrong error > messages for heavily-spaced shaders.
Thanks! This commit message and the patch match much better than the previous version. And thanks for updating the test suite as well. Reviewed-by: Carl Worth <[email protected]> -Carl
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