From: Ian Romanick <[email protected]>

Previously the restore code would enable all scissor rectangles if any
scissor rectangles were enabled on entry to meta.  When there is only
one scissor rectangle, this is fine.  As soon as a driver supports
multiple viewports, this will be a problem.

Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
---
 src/mesa/drivers/common/meta.c | 14 +++++++++++---
 1 file changed, 11 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 9a8f7a5..3855536 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -933,9 +933,17 @@ _mesa_meta_end(struct gl_context *ctx)
    }
 
    if (state & MESA_META_SCISSOR) {
-      _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.EnableFlags);
-      _mesa_Scissor(save->Scissor.ScissorArray[0].X, 
save->Scissor.ScissorArray[0].Y,
-                    save->Scissor.ScissorArray[0].Width, 
save->Scissor.ScissorArray[0].Height);
+      unsigned i;
+
+      for (i = 0; i < ctx->Const.MaxViewports; i++) {
+         _mesa_set_scissor(ctx, i,
+                           save->Scissor.ScissorArray[i].X,
+                           save->Scissor.ScissorArray[i].Y,
+                           save->Scissor.ScissorArray[i].Width,
+                           save->Scissor.ScissorArray[i].Height);
+         _mesa_set_enablei(ctx, GL_SCISSOR_TEST, i,
+                           (save->Scissor.EnableFlags >> i) & 1);
+      }
    }
 
    if (state & MESA_META_SHADER) {
-- 
1.8.1.4

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