---
src/glsl/main.cpp | 4 ++++
src/glsl/standalone_scaffolding.cpp | 4 ++++
2 files changed, 8 insertions(+)
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 03b7c78..afc15cb 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -50,6 +50,10 @@ initialize_context(struct gl_context *ctx, gl_api api)
*/
ctx->Const.GLSLVersion = glsl_version;
ctx->Extensions.ARB_ES3_compatibility = true;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used
*/
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not
used */
switch (ctx->Const.GLSLVersion) {
case 100:
diff --git a/src/glsl/standalone_scaffolding.cpp
b/src/glsl/standalone_scaffolding.cpp
index fe66067..ab92da8 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -140,6 +140,10 @@ void initialize_context_to_defaults(struct gl_context
*ctx, gl_api api)
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32;
ctx->Const.MaxDrawBuffers = 1;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used
*/
+ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not
used */
/* Set up default shader compiler options. */
struct gl_shader_compiler_options options;
--
1.8.5.2
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