> + OUT_BATCH(0);
> + ADVANCE_BATCH();
> + } else {
> + BEGIN_BATCH(4);
> + OUT_BATCH(_3DSTATE_PIPE_CONTROL | flags | (4 - 2));
If the PRM is to believed, then ILK has two of its flag bits in dw1
[Stall at scoreboard, and the nonfunctional depth cache flush
inhibit]; it looks as if we never try to actually use stall at
scoreboard pre-Gen6 though, so this works.
Patches 1-3 are
Reviewed-by: Chris Forbes <[email protected]>
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