Marek Olšák <[email protected]> writes: > Some of the code seems to be copy-pasted from > dri2_drawable_process_buffers. The MSAA color and depth-stencil > texture allocation could be moved to a common function.
It's either that or plan on moving DRI2 to the image interface as well at some point? As we'll have to keep DRI2 support around, it sure would be nice to share the driver backend bits between DRI3 and DRI2? -- [email protected]
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